Poker night at the inventory archive#The file mainmenu.lenc found in the archive 1_CelebrityPoker_pc_data.ttarch mentions being able to use three save slots, despite only one being used in the final, and it doesn't function like most other Telltale games. It mentions an easy difficulty that goes unused, as you can only select Normal or Hard. The file pokerconstants.lenc found in the 0_4.ttarch archive is where the difficulty select is stored. Leftover graphics pertaining to Telltale Texas Hold 'Em, Telltale's first game, coincidentally.Ī strange collage of magazine pages that don't seem to be used anywhere. Also, what appears to be leftover textures from Sam & Max are in the game.Ī photo of the main street from Sam & Max: Beyond Time and Space is in the game's files. Max has the most unused sounds of any character in the game. Several unused voice lines are in the game's data, and can be extracted with the Telltale Speech Extractor program. Local button = Buttons_OnPress(event, SceneFind("ui_overlay_player.scene"))ĬelebrityPoker_OnMouseLUp = function(event)ĬelebrityPoker_OnMouseRollOn = function(event)īuttons_OnRollOn(event, SceneFind("ui_overlay_player.scene"))ĬelebrityPoker_OnMouseRollOff = function(event)īuttons_OnRollOff(event, SceneFind("ui_overlay_player.scene")) Local button = Buttons_OnRelease(event, SceneFind("debug_cards.scene"))ĪgentSetProperty(button, "Text Background", true)ĬelebrityPoker_OnMouseL = function(event) upvalues: mSelectedPlayerButton, UnselectPlayers, kButtons, mSelectedPlayer, DoRound, SelectCard, RestoreCard Local button = Buttons_OnPress(event, SceneFind("debug_cards.scene")) InputMapperActivate("celebrityPoker.imap")ĬardRenderer_Render(AgentFind("card_". GameObject:GetTable().players:GetHand():AddCommunit圜ard(card) Local card = GetCardFromName(communit圜ards) Local cards = GameObject:GetTable():GetCommunit圜ards() GameObject:GetTable():GetDeck():RemoveCard(card) Local card = GetCardFromName(playerCards) Local hand = GameObject:GetTable().players:GetHand() upvalues: kScene, playerCards, GetCardFromName, communit圜ards upvalues: playerCards, kButtons, kStartCardX, kStartCardY, kStartCardYMultiplier, communit圜ards, kCommCardStartX, kStartCardXMultiplier, kCommCardStartYįor i,playerCardTable in ipairs(playerCards) doĪgentSetSelectable(AgentFind(kButtons), true)ĪgentSetPos(AgentFind(playerCards), Vector(kStartCardX, kStartCardY - (i - 1) * kStartCardYMultiplier, 2.7499990463257))ĪgentSetPos(AgentFind(communit圜ards), Vector(kCommCardStartX - i * kStartCardXMultiplier, kCommCardStartY, 2.7499990463257)) Local index = tonumber(string.sub(name, 6)) Local numCards = table.getn(playerCards)ĪgentSetPos(button, Vector(kStartCardX - (numCards - 1) * kStartCardXMultiplier, kStartCardY - (mSelectedPlayer - 1) * kStartCardYMultiplier, 2.7499990463257))ĪgentSetSelectable(mSelectedPlayerButton, false) upvalues: mSelectedPlayer, communit圜ards, kCommCardStartX, kStartCardXMultiplier, kCommCardStartY, playerCards, kStartCardX, kStartCardY, kStartCardYMultiplier, mSelectedPlayerButton, UnselectPlayersĪgentSetPos(button, Vector(kCommCardStartX - #communit圜ards * kStartCardXMultiplier, kCommCardStartY, 2.7499990463257)) upvalues: kButtons, mSelectedPlayer, mSelectedPlayerButtonĪgentSetProperty(AgentFind(player), "Text Background", false) Local mSelectedPlayer, mSelectedPlayerButton = nil, nil Other files also relating to debug materials found in the same archive is debug.imap, debug_cards.scene, and logic_debug.prop. The game's 1_CelebrityPoker_pc_data.ttarch, contains a file dedicated to debugging named debug_celebritypoker.lenc. GameTable.SetDebugMode = function(self, bDebug) Poker night at the inventory code#Like most Telltale games, there is code for a debug mode, found in the gametable.lenc file in the archive named 0_5.ttarch.
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