One of the things he covers near the end is how much of a hassle Alex has to go through to implement anything into his game. Though he did note some scripting problems that slow things down just not as much as all the model rendering.Īlso somewhat amusingly the in-game FPS counter is calculating its frames per second incorrectly. It's a pretty comprehensive look though it seems the problems stem less from nested If statements and scripts in general and more from a lack of rendering optimizations (no LOD, animations not halting off camera, etc). #Yanderedev way to the woods codeI found an interesting code analysis video on Yandere Simulator after becoming wary from seeing so many other analysis videos parrot the overuse of nested If statements as the core example for bad programming as the central reason it runs sluggishly on moderate systems.ĭyc3 managed to decompile the game and get it working in their own Unity environment then ran the profiler to find out where the issues were coming from. I have a hard time believing that streaming cuphead or making another fucking video of him justifying himself with an anime avatar if they had any purpose beyond delaying the inevatable: His fanbase finally understanding that Yanderedev will never be finished because Yandere Sim is suffering from feature creep on a fundamental level and it's lead dev is too prideful and lazy to get anything really done.Įven back during the days where he was in 8/agdg/ he avoided criticism/advice for avoiding to get core parts(like basic performance) and development done in favor of feature creep.Sans mode was the last straw for most anons there at that point. Now, negativity said, without citing loose examples that would totally, be linked to more interesting, if niche indie games.Īnyway a lot more than the code was "leaked".Īnyone remember the tinyBuild deal that fell through? Turned out he essentially canceled it over them offering to rewrite it for it to be actually functional instead of doing dumb shit like running a time table on ifs for characters(on top of getting away with 30k of their money).On lovesick,Yandev might have avoided this if he didnt decide making a smaller scale Star Citizen and constantly delaying his work to ride out the Patreon money train. To a let's say, "Gamergate" lens at it's most negative? It's so far, a miracle that YandereDev hasn't gotten the in my opinion, the truly negative spiral of PR disaster that can honestly ruin opportunities out of bias and blacklisting. Especially when honest IRL bias or hate crime examples are cited on the developers end, and it becomes an excuse for a lynch mob. But sometimes, comments in games development can easily spiral to become more. I'd honestly say to a lens/degree, I'd feel YandereDev has a bit of a double edged/layered 'skin', to weather the worst of criticism at this point. Suicide in indie game development is no joke. Alongside some other indie developers who were pushed to the edge, if not walked through the Suicide "Booth", or line.Īs a possible mental health problem at a push? Concerning. I truly believe people should break his balls much more often about things like these.Click to shrink.With due respect to the likes of for example's sake, a co-creator of Night in the Woods. This is nothing new, I know, but I don't see this fact mentioned enough. That list is nothing but short considering moderators and stuff. Given how much fucking time he spends on social media and checking/answering e-mails. It doesn't change the fact that he's claiming to be working alone on the "game" when there's more than 70 people involved. I'm pretty sure that list is much bigger than that since a lot of people early on were just ignored by Alex once he got what he wanted from them, but hey, I might be somewhat wrong on that, since that page can easily be updated. When you can see in the Yandere Simulator wiki that at least 77 people (Including Alex) have worked on the game some way or another so far (again, according to the wiki). I can't get over the fact of how he says he's doing a game by himself. The Rent Zestimate for this home is 1,900/mo, which has decreased by 86/mo in the last 30 days. The Zestimate for this house is 355,300, which has decreased by 6,380 in the last 30 days. Now, apart from the hilarity of calling Yandere Simulator a "AAA game". Become a patron of YandereDev today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. 257 Wabash Woods Way, O'Fallon, MO is a single family home that contains 2,500 sq ft and was built in 2014. But I just find it hilarious how he will go out of his way to say how much he works for his "game", how he's made it all by himself (LMAO), and how he could compare "his" work to a AAA game.
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